using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageCreateRenderVoxelDebris : MyRenderMessageBase
	{
		public uint ID;

		public string DebugName;

		public string Model;

		public MatrixD WorldMatrix;

		public float TextureCoordOffset;

		public float TextureCoordScale;

		public float TextureColorMultiplier;

		public byte VoxelMaterialIndex;

		public bool FadeIn;

		public override MyRenderMessageType MessageClass => MyRenderMessageType.StateChangeOnce;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.CreateRenderVoxelDebris;
	}
}
